As happened to Minoc and Cove, the penninsula off to the south from the mainland was separated from the rest of the continent leaving Trinsic alone on its new subcontinent. It seems something similar to what washed away the earth between the two lands also submerged the plain on which Trinsic was built. The city now stands on and among isolated isles with expansive bridges stretching inbetween.

The loss of their Honor has the citizens of the town mostly careless, wanting to do little for anyone besides themselves. There is also a profusion of hostiles in the city. This makes for danger not just because of the rogue element's existence, but because of when combat ensues on their doorstep, the locals become hostile themselves.

Main notes here include caution about the giant crabs about. Archers here have very good sniper points. Know also that the column is guarded by a rather large pack of hellhounds.

In playing the final version of the game, I noticed the Sirituality Statue actually worked, providing me with info. But it only happened once over several tries.

Trinsic
{
  bastion
  {
    [in front near the giant crab]
Lyndonia (wife of Lucero)
    [at front doors]
guard
    first floor
    {
     
ghost
      north room
      {
        box
        {
          (5) coin
          (15) coin
        }
        map:Trinsic
      }
      south room
      {
        (2) bed
        [chest] armr:chain:gauntlets
        [chest] weap:1H:broadsword
      }
    }
    second floor
    {
      (2)
ghost
      northwest room
      {
        bed
        [chest] (50) weap:ammo:arrows
      }
      northeast room
      {
        bed
        chest
        {
          (2) potn:yellow
          potn:green
        }
      }
      south room
      {
       
honorable ghost
        wardrobe
        {
          armr:chain:chest
          jwry:necklace
        }
      }
    }
  }
  tavern and inn
  {
    tavern second floor
    {
     
Emile
      Synnovea
    }
    inn west room
    {
      [after return from Shame]
Virgil (farmer with phase spider problem)
      [wardrobe] jwry:bracelet
    }
    inn east room
    {
    }
  }
  bowyer
  {
   
Sergio
  }
  outfitter
  {
   
Lawrence
  }
  armourer
  {
    weap:2H:two-handed axe
    weap:pole:staff
   
Lucero (can be persuaded to help with the farmer’s phase spider problem)
    Armourer (will make a weap:1H:blackrock sword when given three pieces of black rock for 7000 coin, will not give it up until after the shrine is cleansed and returns some of the money too)
  }
  staff trainer
  {
   
trainer (trains Pole Journeyman Skill for ??? coin)
    book:nnn encyclopedia britannia vol II
    bed
    box
    {
      (14) coin
      (19) coin
    }
  }
  Marek’s camp
  {
   
Marek (avoid getting into a fight with him to get 1 mana boost)
    bed
    [box] (12) coin
  }
  lighthouse
  {
    [chest] weap:1H:longsword
    sextant
    [around outside] (3)
archer
  }
  Fortress of the Paladins
  {
    (2)
gazer
    mscl:Death
    sign:nnn here lies sir dupre
    qust:Dupre’s Ashes
  }
  [58°48’s,33°7’w]
giant crab
  [58°12’s,37°6’w] giant crab
  [57°5’s,38°47’w] giant crab
  [57°56’s,43°0’w] potn:serpentwyne
  [62°17’s,50°55’w]
giant crab
  [59°59’s,48°52’w chest] mscl:Charm
  [65°6’s,40°15’w]
hell hound
  [63°37’s,40°29’w] hell hound
  [61°45’s,40°39’w] hell hound
  [83°35’s,34°39’w] grve:nnn Seth; grve:nnn Eric; grve:nnn Jean-Luc
  [77°27’s,41°48’w in shipwreck] qust:ruby lighthouse gem
  [76°27’s,43°7’w]
giant crab
  [73°34’s,43°39’w] giant crab
  [73°57’s,43°0’w] reag:pearl
  [68°2’s,47°58’w]
hell hound
  [68°14’s,45°0’w] hell hound
  [68°36’s,41°29’w] (2) hell hound
  [65°39’s,43°54’w] hell hound
  [86°47’s,33°28’w] giant crab
  [86°44’s,30°26’w] hut
  {
    bed
    wardrobe
    {
      potn:serpentwyne
      weap:misl:novice bow
      potn:red
    }
    blood moss CAN’T GET
    mandrake root CAN’T GET
  }
  [89°45’n,26°47’w] cave
  {
    (2)
troll
    [need Etherial Sight, standing in blue pool] weap:pole:staff of undead
  }
  [87°47’s,23°33’w] shack
  {
    (3)
goblin [(2) front (1) back]
    (2)
troll
    halberd CAN’T GET
   
alchemy lab
  }
  [89°16’s,31°37’w]
giant crab
  [88°17’n,29°26’w] archer
  [88°39’n,28°34’w] archer
  [87°13’n,28°8’w] giant crab
  [83°39’n,24°3’w] (2) troll
  [86°40’n,21°5’w]
troll mage
  [85°26’n,19°4’w]
archer
  [81°37’n,20°6’w] giant crab
  [86°27’n,18°48’w] troll
  [83°49’n,17°43’w] Myrea (keeper of the Shrine of Honor)
  [82°51’n,17°30’w]
shrine of Honor
  [82°51’n,16°4’w] binding circle
  [84°16’n,13°13’w] giant crab
  [85°57’n,12°22’w] giant crab
  [82°37’n,11°33’w] giant crab
  [80°6’n,13°12’w] troll
  [78°21’n,17°7’w] giant crab
  [79°31’n,8°30’w] giant crab
  [76°47’n,9°24’w] reag:pearl
  [76°41’n,6°10’w]
giant crab
  [75°23’n,6°54’w] Umberto’s camp
  {
   
Umberto
    box
    {
      (12) coin
      (18) coin
    }
    (2) food:fish
  }
  Virgil’s Farm
  {
   
phase spider warp
    bed
    [chest] mscl:Inferno
  }
  [86°24’n,13°23’w]
giant crab
  [86°14’n,4°43’w] giant crab
  [89°44’s,10°17’w] troll
  [89°6’s,10°19’w] troll
  [88°30’s,10°50’w] binding circle
  [87°33’s,9°55’w] troll cave
  {
   
troll mage
    weap:pole:gnarled staff
    mscl:Ring of Fire
    tool:britannian star (having increases combat ability, effectivness - unverified)
  }
  (ERROR [67°48’s,45°48’w] honor glyph in midair next to column outside)
  Map of Trinsic
  {
    special
    {
      01 Ranger stones
      02 armr:magc:Leggings of the Sentri (allows wearer to jump farther and higher)
      03
moongate
      04 Trinsic lighthouse (sapphire)
      05 reag:pearl
      06 mscl:Day; mscl:Meteorite
      07 spy camp; mscl:Lightning Storm ([after speak with Dupre];
Blackthorne’s spy, book:nnn spy journal)
      08 telescope (west exit second floor of Bastion)
    }
    enemies
    {
      01 giant crab
      02 troll
      03 troll
      04 troll
      05 troll
      06 giant crab
      07 giant crab
      08 giant crab
      09 giant crab
      10 giant crab
      11 gazer
      12 gazer
      13 hell hound
      14 hell hound
      15 hell hound
      16 hell hound
      17 hell hound
      18 giant crab
      19 giant crab
      20
archer
    }
 
}
}